<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Nemesis Devlog - itch.io</title><link>https://tysondog123.itch.io/nemesis</link><description>Kill Your nemesis</description><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526884/week-14-dev-log</guid><title>Week 14 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526884/week-14-dev-log</link><pubDate>Mon, 18 May 2026 11:34:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 14 (Final Week) Overview The final version of my game nemesis is a action puzzle game where you use your sword to move around the level and kill enemies, eventually reaching the final boss and ki...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526883/week-13-dev-log</guid><title>Week 13 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526883/week-13-dev-log</link><pubDate>Mon, 18 May 2026 11:33:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 13 For week 13 my main focuses were a tutorial, gameplay improvements and animations for the boss, of which I achieved most of Tutorial to start I created a tutorial level for my game, the tutori...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526882/week-12-dev-log</guid><title>Week 12 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526882/week-12-dev-log</link><pubDate>Mon, 18 May 2026 11:32:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 12 In week 12 I mainly focused on my goals from last week, Map Revamp I started off by revamping the first level Map, the current layout and design while good for testing the mechanics and displa...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526881/week-11-dev-log</guid><title>Week 11 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526881/week-11-dev-log</link><pubDate>Mon, 18 May 2026 11:31:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 11 Week 11 mainly consisted of laying out the boss arena and doing minor fixes. for example, the sword now attaches to the players hand instead of just being attached to their position, the angel...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526880/week-10-dev-log</guid><title>Week 10 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526880/week-10-dev-log</link><pubDate>Mon, 18 May 2026 11:30:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 10 This week I mainly focused on adding the boss into the game, and improving the look of the game Boss The boss I added works similarly to the current AI in my game, just following the player ar...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526877/week-9-dev-log</guid><title>Week 9 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526877/week-9-dev-log</link><pubDate>Mon, 18 May 2026 11:29:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 9 I didn&#039;t do much for week 9, I mainly focused on trying to find a model for the player Character, but was unsatisfied with everything I found. the best of the bunch was this female knight. howe...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526876/week-8-dev-log</guid><title>Week 8 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526876/week-8-dev-log</link><pubDate>Mon, 18 May 2026 11:28:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 8 Player Feedback Main points given for improvement - game felt confusing due to lack of explanation of goals and tutorial for mechanics. - Sword Pull felt to Strong - Needs balance - A level wit...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526874/week-7-dev-log</guid><title>Week 7 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526874/week-7-dev-log</link><pubDate>Mon, 18 May 2026 11:27:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 7 Audio Research SFX https://opengameart.org/content/monster-sound-effects-pack - Enemy SFX, I&#039;m thinking of using this audio set for the enemies in my game due to my setting being dark fantasy,...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526873/week-6-dev-log</guid><title>Week 6 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526873/week-6-dev-log</link><pubDate>Mon, 18 May 2026 11:26:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 6 UI Mock up &amp; Implemented Prototype This is my mock-up Design for my UI, The bottom Left bar in red represents HP and the yellow bar on top of it represents a mechanic called adrenaline that is...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526871/week-5-dev-log</guid><title>Week 5 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526871/week-5-dev-log</link><pubDate>Mon, 18 May 2026 11:25:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 5 Micro loop 1. 2. Macro loop Deep dive into micro loops 1. The first micro loop is composed of combat. In this loop the player uses Multiple attacks, movement abilities, dodging and parrying to...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526868/week-4-dev-log</guid><title>Week 4 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526868/week-4-dev-log</link><pubDate>Mon, 18 May 2026 11:24:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 4 Movement and camera tuning For my movement I wanted to make the player feel heavy while still nimble to match the power pillar and the fact the character is an experienced warrior holding a hea...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526865/week-3-dev-log</guid><title>Week 3 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526865/week-3-dev-log</link><pubDate>Mon, 18 May 2026 11:23:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 3 Prototype 1 Door The first prototype mechanic I made was a large door. This door is used to make the player explore the beginning of the map and fight some of the weaker enemies. When the E but...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526862/week-2-dev-log</guid><title>Week 2 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526862/week-2-dev-log</link><pubDate>Mon, 18 May 2026 11:20:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 2 1. Concept Pitch: Game Name: Nemesis Description: Claim revenge against the demon lord, slaughtering everything on the way The pillars I have decided suit my idea for this game are Reactive - T...</p>]]></description></item><item><guid>https://tysondog123.itch.io/nemesis/devlog/1526861/week-1-dev-log</guid><title>Week 1 Dev log</title><link>https://tysondog123.itch.io/nemesis/devlog/1526861/week-1-dev-log</link><pubDate>Mon, 18 May 2026 11:17:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction Taylor Raine - Game Programming I&#039;ve made a couple games in unity being a VR horror game and a 2d bullet hell as well as playing lots of games like Space engineers and portal 1 &amp; 2 Games...</p>]]></description></item></channel></rss>